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[Edit] About Ba'al

Clan Baal is an organization on the Aardwolf MUD.  Created in December of 1996, Aardwolf is host to hundreds of players worldwide.  Many clans exist on Aardwolf, of which Clan Baal is one of them.  Our official mud name is:

[The Children of Ba'alzamon]

But we are colloquially known as Baal.  We are one of the older of the clans on Aardwolf, created in March of 97, among the second wave of clans added (6 in the first wave, 4, including us, in the second wave).

Aardwolf is _not_ a WoT based MUD.  It is more of a generic enjoyment MUD.  While there are 3 areas based on the widely popular WoT series there, Clan Baal is the only WoT based clan.  It's a mad romp for the forces of evil.  Though admittedly there are plenty of Children of Light wanna-be stylized clans.

We have taken some creative liberties with the WoT series in order to help create a better environment.  Most noticeable is the Ebony Dagger branch.  No where in WoT is this mentioned, but it is an integral part of our clan.  It was added to give our warriors and PKers a focus, some organization.  We don't need mindless killers, we need focused assassins.  We need people willing to be part of a team.

What we do as a clan is focus on the aspects of gaining power that most consider to be traditionally evil.  We raid other clans, we engage in the limited PK available, and we try to gain power both through the politics of clan life, as well as through the leveling and adventuring system.  Our rules tend to be focused on advancing these goals.  Unlike what might be considered normal PK clans on average MUDs, we enforce a set of standards to keep ourselves for self-disintegrating like so many other groups have done.  We do not allow the belligerent behavior that normally goes with these activities.

Our help file contains much the same information:

When the Bore was drilled into a place outside the Pattern, a dark presence used the opening to touch the world. This presence, which named itself Shai'tan, had been imprisoned outside of time and creation by the Creator of the universe. Although he is something beyond the mortal realm and outside our complete understanding, one mortal word seems to embody Shai'tan -- "evil." Since his touch was first felt, he has been known by many names, thought most commonly as the Dark One. He is known as the Great Lord of the Dark by those who follow him truly.

Foremost among those who originally formed the high council of the Great Lord of the Dark's forces was Ishamael. Also known as Ba'alzamon he was assuredly the Great Lord's top Captain-General. When the Bore was sealed, Ba'alzamon was only partially trapped, leaving him aware and able to touch this world. Through this influence, and by the Great Lord's will, Ba'alzamon established the Children of Ba'alzamon as a task force to bring about the Great Lord's return.

The clan's theme will be to bring about the return of the Great Lord by any means necessary, if this means waging war upon the known world then so be it, if it means to end hunger and save people to gain status and influence, then so be it as well. But beyond all then clan can not be stagnant, it will continue to seek to gain influence, power, or anything necessary to bring about the one dream, the one nightmare, the return of the Great Lord. The clan will have separate factions that answer to the leaders, the Ebony Dagger are the warriors and thieves who become the hand of the dark one, galloping across the plains on their steeds, hooves that strike fear into mighty cities, and dark whispers in the night that keep kingdoms awake. The Black Ajah is a gathering of mages, clerics, and psionicists who experiment and practice with the dark powers given to them by their master to facilitate their endeavors. The Darkfriends are those who seek their goals through the gaining of status, influence, and powers through dealings with man. All factions of the clan may vote together upon ideas, decisions, and outcasting, but leaders always have final say.

In the end, though, that is all fluff.  The most important aspect we try to maintain is a close friendship.  We are not the most popular kids on the block (how many 'evil' clans ever are?), so our ties to each other are our most important objective.  We are a powerful clan, we'd have never gotten there if we were not committed to each other.
 

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